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Compendium I (GURPS Sourcebook 1996 Steve Jackson Games #6519)
$ 11.61
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Description
GURPS Compendium I Character Creation A Comprehensive Collection of New Advantages, Disadvantages, Skills and More. All the Rules for Characters Since the Basic Set, Third Edition. Build Character! GURPS Compendium I has it all! We've searched over a hundred GURPS books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related rule that has been published since the Basic Set, Third Edition -- all in an easy-to-use format. With Compendium I and Basic Set, Third Edition, in hand, you will be able to handle all character design without every opening another book, except to select world-specific abilities like spells or cyberwear. Compendium I is a companion volume to the Basic Set and is a must-have for any serious GURPS player or GM! This book includes the latest, most up-to-date rules for: Attributes Advantages Disadvantages Enhancements Limitations Skills, Language Rules Maneuvers Racial Generation Everything you need to build any character you can think of. Also included are appendices listing page reference abbreviations for all the GURPS books, as well as a table cross-referencing every advantage, disadvantage and skill ever published in any GURPS book. This book is designed for use with GURPS Basic Set, Third Edition, and includes all the rules that appear in the appendix of Basic Set, Third Edition, Revised. GURPS Compendium I is 192-page compilation sourcebook on all the rules for creating characters in Steve Jackson's Generic Universal Role Playing System (GURPS), Third Edition. This is a must-have book that revises and compiles all the character creation rules publishes across all the books for the Third Edition game. Published by Steve Jackson Games 1996 Cover art by Jeff Koke ISBN: 978-1-55634-290-5 Catalog #6519 Softcover 192 pages Condition VERY GOOD Previously owned. Moderate wear to cover facings with scuffing, scratching, indentations, fading, and edge wear. Previous owner has neatly signed their name at top of title page in black ink. Pages are tight, white, unmarked, and with staining of page edges from use. Please view actual scans.Compendium I (GURPS Sourcebook 1996 Steve Jackson Games #6519)
Compendium I (GURPS Sourcebook 1996 Steve Jackson Games #6519)
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Description
GURPS
Compendium I
Character Creation
A Comprehensive Collection of New Advantages, Disadvantages, Skills and More.
All the Rules for Characters Since the Basic Set, Third Edition.
Build Character!
GURPS Compendium I has it all! We've searched over a hundred GURPS books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related rule that has been published since the Basic Set, Third Edition -- all in an easy-to-use format.
With Compendium I and Basic Set, Third Edition, in hand, you will be able to handle all character design without every opening another book, except to select world-specific abilities like spells or cyberwear. Compendium I is a companion volume to the Basic Set and is a must-have for any serious GURPS player or GM!
This book includes the latest, most up-to-date rules for:
Attributes
Advantages
Disadvantages
Enhancements
Limitations
Skills, Language Rules
Maneuvers
Racial Generation
Everything you need to build any character you can think of.
Also included are appendices listing page reference abbreviations for all the GURPS books, as well as a table cross-referencing every advantage, disadvantage and skill ever published in any GURPS book.
This book is designed for use with
GURPS Basic Set, Third Edition
, and includes all the rules that appear in the appendix of
Basic Set, Third Edition, Revised
.
GURPS Compendium I is 192-page compilation sourcebook on all the rules for creating characters in Steve Jackson's Generic Universal Role Playing System (GURPS), Third Edition. This is a must-have book that revises and compiles all the character creation rules publishes across all the books for the Third Edition game.
Published by Steve Jackson Games 1996
Cover art by Jeff Koke
ISBN: 978-1-55634-290-5
Catalog #6519
Softcover
192 pages
Condition
VERY GOOD
Previously owned.
Moderate wear to cover facings with scuffing, scratching, indentations, fading, and edge wear.
Previous owner has neatly signed their name at top of title page in black ink.
Pages are tight, white, unmarked, and with staining of page edges from use.
Please view actual scans.
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About Us
Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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GRADING SYSTEM
I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
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(VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
Good
(G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
Fair
(F) - The copy has been used to the detriment of future use. Detriments are noted in description.
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