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GURPS 4E: HOW TO BE A GURPS GM

$ 10.53

Availability: 80 in stock
  • Return shipping will be paid by: Buyer
  • All returns accepted: Returns Accepted
  • Item must be returned within: 30 Days
  • Brand: STEVE JACKSON GAMES
  • Condition: New
  • Refund will be given as: Money Back
  • Restocking Fee: No

    Description

    GURPS 4E: HOW TO BE A GURPS GM
    GURPS 4E: HOW TO BE A GURPS GM
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    GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals, and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.
    For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting.
    For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft his newest campaign.
    This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on years of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game.
    Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
    ITEM CONDITION:
    Unless specified otherwise, all items are brand new & never used. Item may have been resealed due to faulty packaging, but has been pulled directly off of our retail shelves to send to buyer.
    SHIPPING:
    Items purchased together should automatically combine shipping. If this does not occur, we refund any difference when shipping.
    RETURNS:
    Items may be returned, unopened, within 30 days of purchase; buyer pays return shipping. Refunds sent upon item receipt.
    If item is faulty due to manufacturing error, please contact the manufacturer for a replacement.
    If item is damaged in shipping, refund and return shipping costs refunded once damaged item is returned.
    If item is opened, and buyer wishes to return, buyer pays return shipping and a 10% fee.
    Returned items are expected to be packaged properly, and items returned that are damaged due to poor packaging will be charged a 15% fee regardless of being opened.
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